Heroes of the storm matchmaking rules
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Matchmaking Rating also known as "MMR" is a behind-the-scenes number calculated for each player to match them with players of similar skill. In order for the matchmaker to place similarly skilled players together, it assigns everyone a matchmaking rating that indicates how skilled the system thinks the player is. The players Matchmaking Rating is only used for matchmaking. Your rank is supposed to express your MMR, but it moves faster after wins and losses.
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Few days ago, we implemented a couple of changes to the Quick Match and Ranked Matchmaking systems these changes will not require you to download a client patch and wanted to take a moment to outline what has changed while also giving some insight into the results of our recent updates and our matchmaking goals moving forward:. Call of the Nexus With the release of the Call of the Nexus, we have seen a significant increase in match quality in terms of meta composition and have ultimately achieved the goal we set out to accomplish. In response, we are going to temporarily loosen how rigid our rules are when it comes to enforcing meta compositions. Our overall goal with this change is to still create as many standard compositions as possible Tank, Healer, Ranged Assassin while also putting the quick back in Quick Match as we continue to make improvements to the system.
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Quick Match is a gameplay mode of Heroes of the Storm. This mode sets two teams of five human-controlled heroes against each other on one random battleground in Player-Versus-Player style combat. In Quick Match you select the hero you want ahead of time and are guaranteed to play that hero.
I believe the title says it all but let me elaborate. For a couple of weeks now I noticed the quickmatch matchmaking going downhill. I dont know if it has to do with lower player count or anything but nothing seems to work anymore.
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